

Okay, it may not look that different, but it's certainly a lot smoother, with a 20-odd per cent increase in the frame rate.

FIFA 99 is a lot less frustrating and a damn sight more enjoyable than previous FIFA games. All the above niggles have been addressed to varying degrees and. Yep, FIFA 99 is even better than World Cup 98, and that really is saying something. The result is a faster, smoother and even more playable game than before. They've looked long and hard at their best-selling World Cup game and listened to the feedback and criticisms that were levelled at WC98.
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It may be only a few months since World Cup 98 was released, but the developers have been beavering away on FIFA 99 since the end of last year. Why the hell did the ball fly off the pitch when you tried to retrieve it from close to the sideline? The AI - the weak point of so many football games - was still often questionable, especially where the goalkeepers were concerned. The hundreds of motion-captured moves meant the players' actions might have been more realistic, but uninterruptible animations meant you didn't always feel in total control. Despite the introduction of a variable speed feature, it still wasn't as smooth as Gremlin's Actua Soccer. But I have played International Superstar Soccer 98 on Nintendo 64, which is highly regarded, and I much prefer FIFA 99.It was by no means perfect, however. I don’t know about the later versions of FIFA I’ll probably never play them. It’s got to be among the best sports games on PS1. It’s fast and exciting with good controls and a balance of order and chaos. This game is surprisingly playable in 2017. Unfortunately, the indoor soccer mode from FIFA 98 isn’t available though. You can play with three wide-ranging difficulty levels, and you can increase the game speed (an option I didn’t find necessary). There are a lot of options and a lot of real teams. The sound is solid, with a crowd bustling and British announcers who keep up with the action. Player models are very choppy but move naturally, and the grass is easy on the eyes. The graphics are certainly dated, but it’s about as good you can expect from this old game, aside from a somewhat shaky camera.

It’s understandable that there isn’t a super-wide camera because it would make the 32-bit player models look like indistinguishable clumps of pixels. You can also turn on a little diagram in the corner of the screen. The view is too zoomed in to see all your passing options, even when switching to a wider camera, but a helpful icon shows you which teammate you’re pointing to before you pass, even if that player is offscreen. On the downside, through passes don’t lead your teammate very far, and crosses into the penalty box are rarely headed into the net. The ball squirts loose and flies through the air often. While the passing is crisp, there’s still plenty happening that makes the action feel organic. Teams don’t typically possess the ball for more than a few seconds.ĭefenders take the ball away easily with a reliable standing tackle or an unrealistically long slide tackle, but offensive players have a few dribbling tricks to offset that, including one where you easily lift the ball into the air. AI defenders rush after the ball all over the field, so you’ve got to pass and move quickly. Quick, accurate passes and hard shots are the norm. Like the old-school FIFA games, realism is sacrificed for high-speed action here. I don’t plan on covering much PS1 FIFA, but I read in other reviews that this game is a clear step up from 98 and that 2000 is a clear step back down. Starting with FIFA 96, there are 10 FIFA titles on PS1, but EA’s focus was on the next generation starting with FIFA 2001 on PS2. It feels at home on PS1, making the most of the console’s power without overdoing it. This action-packed take on soccer strikes a good balance between depth and simplicity.
